WSQ , IBF, SkillsFuture, PEI Approved Training Provider

WSQ - Fast-Track to Unreal Game Development for Aspiring Game Developers

The WSQ Fast-Track to Unreal Game Development for Aspiring Game Developers course provides an intensive introduction to Unreal Engine, equipping participants with the essential tools and skills for game development. Learners will explore Unreal Editor, master level design, and learn to interpret technical briefs to create level maps and import gameplay assets seamlessly. The course introduces Blueprint visual scripting to design game mechanics, implement scenarios, and build interactive gameplay elements like progress bars, state machines, and dynamic buttons.

Participants will also gain expertise in testing, debugging, and maintaining documentation for game development. Hands-on projects include creating animations, enemy AI, minimaps, scoring systems, and interactive features like sliding doors and day-night cycles. By the end of the course, learners will be prepared to develop, script, and document their own game levels while ensuring smooth functionality through robust testing processes.

Learning Outcomes

By end of the course, learners should be able to:

  • LO1: Interpret technical briefs to implement level maps and import gameplay assets using Unreal game engines.
  • LO2: Apply Unreal Blueprint for game development and design.
  • LO3: Test and debug Unreal scripts while maintaining up-to-date documentation for level scripting.

Course Brochure

Download WSQ - Fast-Track to Unreal Game Development for Aspiring Game Developers Brochure

Skills Framework

This course follows the guideline of  Game Level Development MED-GDP-2009-1.1  under Media Skills Framework

Disclaimer

Note that we are not affiliated with Unreal. r

Certification

  • Certificate of Completion from Tertiary Infotech - Upon meeting at least 75% attendance and passing the assessment(s), participants will receive a Certificate of Completion from Tertiary Infotech.

  • OpenCerts from SkillsFuture Singapore - After passing the assessment(s) and achieving at least 75% attendance, participants will receive a OpenCert (aka Statement of Achievement) from SkillsFuture Singapore, certifying that they have achieved the Competency Standard(s) in the above Skills Framework.

WSQ Funding

WSQ funding is only applicable to Singaporeans and PR. Subject to eligibility, the funding support is subjected to funding caps.

Effective for courses starting from 1 Jan 2024
Full Fee GST Nett Fee after Funding (Incl. GST)
Baseline MCES / SME
$900 $81.00 $531.00 $351.00

Baseline: Singaporean/PR age 21 and above
MCES(Mid-Career Enhanced Subsidy): S'porean age 40 & above

Upon registration, we will advise further on how to tap on the WSQ Training Subsidy.


You can pay the nett fee (after the WSQ training subsidy) by the following :

SkillsFuture Enterprise Credit (SFEC)

Eligible Singapore-registered companies can tap on $10000 SFEC to cover out-of-pocket expenses.Click here to submit SkillsFuture Enterprise Credit

SkillsFuture Credit (SFC)

Eligible Singapore Citizens can use their SFC to offset course fee payable after funding but the $4,000 Additional SFC (Mid-Career Support) cannot be used. Click here for SkillsFuture Credit submission

UTAP

Eligible NTUC members can apply for 50% of the unfunded fee from UTAP, capped up to $250/year and for members aged 40 and above, capped up to $500/year. Click here to submit UTAP

PSEA

Eligible Singapore Citizens can use their PSEA funds to offset course fee payable after funding.

To check for Post-Secondary Education Account (PSEA) eligibility for this course, Visit SkillsFuture (course code: TGS-2025052674)
  • Scroll down to “Keyword Tags” to verify for PSEA eligibility.
  • If there is “PSEA” under keyword tags, the course is eligible for PSEA.

Once you are eligible for PSEA, please download and fill up the PSEA Withdrawal Form and email to us. 

Course Code: TGS-2025052674

Fee

$900.00 (GST-exclusive)
$981.00 (GST-inclusive)

The course fee listed above is before subsidy/grant, if applicable. We will apply for the grant and send you the invoice with nett fee.

Course Date

* Required Fields

Post-Course Support

  • We provide free consultation related to the subject matter after the course.
  • Please email your queries to enquiry@tertiaryinfotech.com and we will forward your queries to the subject matter experts.

Course Cancellation/Reschedule Policy

  • You can register your interest without upfront payment. There is no penalty for withdrawal of the course before the class commerce.
  • We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% for any paid amount.
  • Note the venue of the training is subject to changes due to availability of the classroom

Course Details

Topic 1: Get Started on Unreal Game Development

  • Overview of game development
  • Understand technical brief of game development
  • What is Blueprint visual scripting
  • Import Gameplay assets
  • Explore Unreal Editor (Outliner, Details, World Settings, Content Browser, navigating the scene, etc)
  • Create Blueprint
  • Explore Blueprint Editor
  • Components

Topic 2: Unreal Blueprint Visual Scripting 

  • Data structures and variables
  • Conditions
  • Loops
  • Switch
  • Functions
  • Macros
  • Widget and Assets
  • Buttons & States
  • Text Content Bindings
  • Progress Bar
  • Pause Game
  • Exit Button

Topic 3: Unreal Game Development Testing and Documentation 

  • Creating Events
  • Triggers
  • Create Animation
  • Create State Machine
  • Sliding doors
  • Elevator
  • Flashlight
  • Day-Night Cycle
  • Level Changing
  • Sprint System
  • Grenade
  • Enemy AI
  • Pickup Object and Scoring
  • Minimap
  • Timer
  • Game Development Testing
  • Game Development Documentation

Final Assessment

  • Written Assessment
  • Practical Performance

Course Info

Promotion Code

Your will get 10% discount voucher for 2nd course onwards if you write us a Google review.

Minimum Entry Requirement

Knowledge and Skills

  • Able to operate using computer functions
  • Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)

Attitude

  • Positive Learning Attitude
  • Enthusiastic Learner

Experience

  • Minimum of 1 year of working experience.

Target Age Group: 18-65 years old

Minimum Software/Hardware Requirement

Software:

TBD

Hardware: Window or Mac Laptops

Job Roles

  • Kitchen Manager
  • Restaurant Supervisor
  • Food Service Compliance Officer
  • Health and Safety Coordinator
  • F&B Operations Manager
  • Executive Chef
  • Catering Manager
  • Food Safety Inspector
  • Quality Control Supervisor
  • Hotel General Manager
  • Fast Food Store Manager
  • Food Production Manager
  • Environmental Health Officer
  • F&B Training and Development Specialist
  • Food and Beverage Director

Trainers

Tan Wei Liang: Tan Wei Liang is an IT and systems engineering professional with strong expertise in software development, networking, and enterprise IT systems. With experience spanning infrastructure deployment, technical support, and programming, he has supported organizations in improving their technology capabilities and workforce efficiency. His multidisciplinary background equips him to bridge both technical and business aspects of IT, making him effective in training learners for WSQ programs.

As an ACLP-certified trainer, Wei Liang focuses on building hands-on, job-ready skills for learners through practical labs and applied exercises. His teaching emphasizes troubleshooting, problem-solving, and system implementation, ensuring participants can immediately apply their skills in the workplace. His structured approach and learner-first mindset empower professionals to gain confidence in managing IT systems and supporting digital transformation initiatives.

Lim Fang Cheng, Fritz: Lim Fang Cheng, Fritz is a game designer and 3D artist with extensive experience in game development, visual design, and digital media production. Specializing in Unreal Engine, he has developed immersive, interactive game environments that combine strong artistic vision with technical precision. Fritz holds a degree in Game Design and has worked on multiple independent and commercial projects, encompassing gameplay mechanics, 3D modeling, and level design. His expertise also includes real-time rendering, lighting optimization, and VR/AR integration, equipping him with a comprehensive understanding of the full game development pipeline.

In the Fast-Track to Unreal Game Development course, Fritz guides learners through hands-on training in Unreal Engine fundamentals, from environment design to gameplay scripting using Blueprints. His sessions focus on practical, project-based learning, helping participants build confidence in translating creative concepts into interactive prototypes. Learners benefit from his balance of design artistry and technical proficiency, gaining the essential skills to begin their journey as professional game developers.

Chau Zheng Wei, Justin: Chau Zheng Wei, Justin is a game programmer and interactive media developer with deep expertise in Unreal Engine, Unity, and real-time 3D application design. With a background in computer science and digital arts, Justin has developed a diverse portfolio of projects that include interactive simulations, 3D environments, and AI-driven gameplay mechanics. He has collaborated on multidisciplinary projects across education and entertainment sectors, integrating storytelling, design, and coding into engaging interactive experiences. His technical expertise spans C++, Blueprints, and game physics, supported by a strong foundation in UI/UX for interactive media.

In this course, Justin focuses on helping learners acquire core technical and programming skills in Unreal Engine, emphasizing logic building, visual scripting, and optimization techniques. His teaching approach combines theory with practical coding exercises to foster creativity and problem-solving in game development. Learners gain hands-on experience building functional prototypes and developing the confidence to continue advancing in the game design and development field.

Jyoti Chopra:  Jyoti Chopra is an experienced AutoCAD instructor and design professional with extensive expertise in architectural design, furniture design, simulation, and 3D visualization. She has worked on projects involving technical drawing, space planning, and digital prototyping, helping learners and organizations develop skills in design documentation and visualization. Her teaching is grounded in industry-relevant experience, ensuring participants acquire both creativity and technical proficiency.

As a trainer, Jyoti has taught WSQ and professional courses in AutoCAD, graphic design, and 3D modeling, emphasizing practical application and portfolio-ready outputs. She leverages real-world case studies and design projects to help learners master AutoCAD tools and apply them to diverse industries. Her facilitation style encourages creativity, precision, and efficiency, enabling participants to confidently use design software for both academic and professional growth.

Dr. Alfred Ang: Dr. Alfred Ang is a distinguished technology educator, researcher, and entrepreneur with more than 25 years of experience across IT, AI, and software development. He holds a PhD in Electrical Engineering from the National University of Singapore, an MEng from NTU, and an MBA from Universitas 21 Global. As the Founder and Managing Director of Tertiary Infotech Pte. Ltd., Dr. Ang has led the design and development of over 130 WSQ- and IBF-accredited courses spanning data analytics, cloud computing, and digital transformation. His technical background includes software engineering, programming, and emerging technologies such as extended reality (XR) and AI for creative industries.

In the Fast-Track to Unreal Game Development course, Dr. Ang combines his expertise in software architecture and technical education to provide learners with a strong foundation in Unreal Engine and interactive media systems. His sessions emphasize structured development workflows, coding fundamentals, and creative problem-solving techniques essential to modern game production. Through his guidance, participants gain both the technical competence and strategic mindset to succeed in the fast-evolving field of game design and development.

 

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