Course Details
Topic 1: Get Started on Unreal Game Development
- Overview of game development
- Understand technical brief of game development
- What is Blueprint visual scripting
- Import Gameplay assets
- Explore Unreal Editor (Outliner, Details, World Settings, Content Browser, navigating the scene, etc)
- Create Blueprint
- Explore Blueprint Editor
- Components
Topic 2: Unreal Blueprint Visual Scripting
- Data structures and variables
- Conditions
- Loops
- Switch
- Functions
- Macros
- Widget and Assets
- Buttons & States
- Text Content Bindings
- Progress Bar
- Pause Game
- Exit Button
Topic 3: Unreal Game Development Testing and Documentation
- Creating Events
- Triggers
- Create Animation
- Create State Machine
- Sliding doors
- Elevator
- Flashlight
- Day-Night Cycle
- Level Changing
- Sprint System
- Grenade
- Enemy AI
- Pickup Object and Scoring
- Minimap
- Timer
- Game Development Testing
- Game Development Documentation
Final Assessment
- Written Assessment
- Practical Performance
Course Info
Promotion Code
Your will get 10% discount voucher for 2nd course onwards if you write us a Google review.
Minimum Entry Requirement
Knowledge and Skills
- Able to operate using computer functions
- Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)
Attitude
- Positive Learning Attitude
- Enthusiastic Learner
Experience
- Minimum of 1 year of working experience.
Target Age Group: 18-65 years old
Minimum Software/Hardware Requirement
Software:
TBD
Hardware: Window or Mac Laptops
Job Roles
- Kitchen Manager
- Restaurant Supervisor
- Food Service Compliance Officer
- Health and Safety Coordinator
- F&B Operations Manager
- Executive Chef
- Catering Manager
- Food Safety Inspector
- Quality Control Supervisor
- Hotel General Manager
- Fast Food Store Manager
- Food Production Manager
- Environmental Health Officer
- F&B Training and Development Specialist
- Food and Beverage Director
Trainers
Tan Wei Liang: Tan Wei Liang is an IT and systems engineering professional with strong expertise in software development, networking, and enterprise IT systems. With experience spanning infrastructure deployment, technical support, and programming, he has supported organizations in improving their technology capabilities and workforce efficiency. His multidisciplinary background equips him to bridge both technical and business aspects of IT, making him effective in training learners for WSQ programs.
As an ACLP-certified trainer, Wei Liang focuses on building hands-on, job-ready skills for learners through practical labs and applied exercises. His teaching emphasizes troubleshooting, problem-solving, and system implementation, ensuring participants can immediately apply their skills in the workplace. His structured approach and learner-first mindset empower professionals to gain confidence in managing IT systems and supporting digital transformation initiatives.
Lim Fang Cheng, Fritz: Lim Fang Cheng, Fritz is a game designer and 3D artist with extensive experience in game development, visual design, and digital media production. Specializing in Unreal Engine, he has developed immersive, interactive game environments that combine strong artistic vision with technical precision. Fritz holds a degree in Game Design and has worked on multiple independent and commercial projects, encompassing gameplay mechanics, 3D modeling, and level design. His expertise also includes real-time rendering, lighting optimization, and VR/AR integration, equipping him with a comprehensive understanding of the full game development pipeline.
In the Fast-Track to Unreal Game Development course, Fritz guides learners through hands-on training in Unreal Engine fundamentals, from environment design to gameplay scripting using Blueprints. His sessions focus on practical, project-based learning, helping participants build confidence in translating creative concepts into interactive prototypes. Learners benefit from his balance of design artistry and technical proficiency, gaining the essential skills to begin their journey as professional game developers.
Chau Zheng Wei, Justin: Chau Zheng Wei, Justin is a game programmer and interactive media developer with deep expertise in Unreal Engine, Unity, and real-time 3D application design. With a background in computer science and digital arts, Justin has developed a diverse portfolio of projects that include interactive simulations, 3D environments, and AI-driven gameplay mechanics. He has collaborated on multidisciplinary projects across education and entertainment sectors, integrating storytelling, design, and coding into engaging interactive experiences. His technical expertise spans C++, Blueprints, and game physics, supported by a strong foundation in UI/UX for interactive media.
In this course, Justin focuses on helping learners acquire core technical and programming skills in Unreal Engine, emphasizing logic building, visual scripting, and optimization techniques. His teaching approach combines theory with practical coding exercises to foster creativity and problem-solving in game development. Learners gain hands-on experience building functional prototypes and developing the confidence to continue advancing in the game design and development field.
Jyoti Chopra: Jyoti Chopra is an experienced AutoCAD instructor and design professional with extensive expertise in architectural design, furniture design, simulation, and 3D visualization. She has worked on projects involving technical drawing, space planning, and digital prototyping, helping learners and organizations develop skills in design documentation and visualization. Her teaching is grounded in industry-relevant experience, ensuring participants acquire both creativity and technical proficiency.
As a trainer, Jyoti has taught WSQ and professional courses in AutoCAD, graphic design, and 3D modeling, emphasizing practical application and portfolio-ready outputs. She leverages real-world case studies and design projects to help learners master AutoCAD tools and apply them to diverse industries. Her facilitation style encourages creativity, precision, and efficiency, enabling participants to confidently use design software for both academic and professional growth.
Dr. Alfred Ang: Dr. Alfred Ang is a distinguished technology educator, researcher, and entrepreneur with more than 25 years of experience across IT, AI, and software development. He holds a PhD in Electrical Engineering from the National University of Singapore, an MEng from NTU, and an MBA from Universitas 21 Global. As the Founder and Managing Director of Tertiary Infotech Pte. Ltd., Dr. Ang has led the design and development of over 130 WSQ- and IBF-accredited courses spanning data analytics, cloud computing, and digital transformation. His technical background includes software engineering, programming, and emerging technologies such as extended reality (XR) and AI for creative industries.
In the Fast-Track to Unreal Game Development course, Dr. Ang combines his expertise in software architecture and technical education to provide learners with a strong foundation in Unreal Engine and interactive media systems. His sessions emphasize structured development workflows, coding fundamentals, and creative problem-solving techniques essential to modern game production. Through his guidance, participants gain both the technical competence and strategic mindset to succeed in the fast-evolving field of game design and development.








