Course Details
Topic 1 Get Started on Game Design and Unity
- Trends in the gaming industry
- Intended uses of Games
- Latest technologies and tools on games
- Install Unity Hub and Unity
- Navigate the Unity IDE interface
- Using the Asset Store
- Scripting IDE.
- Review of C# syntax
- Technical brief
- Lab: Explore Unity
Topic 2 Fundamentals of Unity Game Dsign
- Installation and Setting Up
- Creating Objects
- Modifying Objects
- Using the Asset Store
- Saving and Loading Scenes
- Basic Movement Scripting
- Understanding Collisions
- Rigidbodies and Physics
- GameObject
- Audio
- Lab: Create a simple 2D game from scratch
Topic 3 Develop a Unity Game
- Construct function declaration.
- Create a functional state machine
- Animator functions syntax
- Animator Controller.
- Variables and data collections.
- Construct the necessary input listener.
- Logic and flow control
- Evaluate Unity code
- Lab: Create a Unity 3D game
Final Assessment
- Written Assessment - Short Answer Questions (WA-SAQ)
- Practical Performane (PP)
Course Info
Promotion Code
Promo or discount cannot be applied to WSQ courses
Minimum Entry Requirement
Knowledge and Skills
- Able to operate using computer functions
- Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)
Attitude
- Positive Learning Attitude
- Enthusiastic Learner
Experience
- Minimum of 1 year of working experience.
Target age group: 21-65 years old
Minimum Software/Hardware Requirement
Software:
You can download and install the following software:
Hardware: Windows and Mac Laptops
About Progressive Wage Model (PWM)
The Progressive Wage Model (PWM) helps to increase wages of workers through upgrading skills and improving productivity.
Employers must ensure that their Singapore citizen and PR workers meet the PWM training requirements of attaining at least 1 Workforce Skills Qualification (WSQ) Statement of Attainment, out of the list of approved WSQ training modules.
For more information on PWM, please visit MOM site.
Funding Eligility Criteria
| Individual Sponsored Trainee | Employer Sponsored Trainee |
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SkillsFuture Credit:
PSEA:
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Absentee Payroll (AP) Funding:
SFEC:
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Steps to Apply Skills Future Claim
- The staff will send you an invoice with the fee breakdown.
- Login to the MySkillsFuture portal, select the course you’re enrolling on and enter the course date and schedule.
- Enter the course fee payable by you (including GST) and enter the amount of credit to claim.
- Upload your invoice and click ‘Submit’
SkillsFuture Level-Up Program
The SkillsFuture Level-Up Programme provides greater structural support for mid-career Singaporeans aged 40 years and above to pursue a substantive skills reboot and stay relevant in a changing economy. For more information, visit SkillsFuture Level-Up Programme
Get Additional Course Fee Support Up to $500 under UTAP
The Union Training Assistance Programme (UTAP) is a training benefit provided to NTUC Union Members with an objective of encouraging them to upgrade with skills training. It is provided to minimize the training cost. If you are a NTUC Union Member then you can get 50% funding (capped at $500 per year) under Union Training Assistance Programme (UTAP).
For more information visit NTUC U Portal – Union Training Assistance Program (UTAP)
Steps to Apply UTAP
- Log in to your U Portal account to submit your UTAP application upon completion of the course.
Note
- SSG subsidy is available for Singapore Citizens, Permanent Residents, and Corporates.
- All Singaporeans aged 25 and above can use their SkillsFuture Credit to pay. For more details, visit www.skillsfuture.gov.sg/credit
- An unfunded course fee can be claimed via SkillsFuture Credit or paid in cash.
- UTAP funding for NTUC Union Members is capped at $250 for 39 years and below and at $500 for 40 years and above.
- UTAP support amount will be paid to training provider first and claimed after end of class by learner.
Appeal Process
- The candidate has the right to disagree with the assessment decision made by the assessor.
- When giving feedback to the candidate, the assessor must check with the candidate if he agrees with the assessment outcome.
- If the candidate agrees with the assessment outcome, the assessor & the candidate must sign the Assessment Summary Record.
- If the candidate disagrees with the assessment outcome, he/she should not sign in the Assessment Summary Record.
- If the candidate intends to appeal the decision, he/she should first discuss the matter with the assessor/assessment manager.
- If the candidate is still not satisfied with the decision, the candidate must notify the assessor of the decision to appeal. The assessor will reflect the candidate’s intention in the Feedback Section of the Assessment Summary Record.
- The assessor will notify the assessor manager about the candidate’s intention to lodge an appeal.
- The candidate must lodge the appeal within 7 days, giving reasons for appeal
- The assessor can help the candidate with writing and lodging the appeal.
- he assessment manager will collect information from the candidate & assessor and give a final decision.
- A record of the appeal and any subsequent actions and findings will be made.
- An Assessment Appeal Panel will be formed to review and give a decision.
- The outcome of the appeal will be made known to the candidate within 2 weeks from the date the appeal was lodged.
- The decision of the Assessment Appeal Panel is final and no further appeal will be entertained.
- Please click the link below to fill up the Candidates Appeal Form.
Job Roles
- Game Developer
- App Developer
- AR/VR Developer
- Software Engineer
- Mobile Developer
- Interactive Media Developer
- 3D Animator
- Unity Developer
- Computer Programmer
- Game Designer
- Multimedia Artist
- Simulation Developer
- User Experience (UX) Designer
- Virtual Reality Developer
- Augmented Reality Developer
Trainers
Tan Wei Liang – Tan Wei Liang is an ACLP-certified trainer and software developer with expertise in game development, C#, and interactive media. He has worked on Unity-based projects ranging from educational simulations to interactive applications, combining programming fundamentals with creative design. With years of experience teaching coding and software development, Wei Liang specializes in guiding learners from foundational logic to applied Unity programming.
In his Unity training, Wei Liang emphasizes practical, hands-on coding. He teaches learners how to build scripts in C#, manage object interactions, and implement game mechanics. His project-based approach ensures participants gain both the technical knowledge and applied skills to succeed in the Unity Certified User: Programmer exam.
Jyoti Chopra – Jyoti Chopra is an ACLP-certified trainer and design professional with extensive expertise in CAD, BIM, and 3D visualization. Skilled in tools such as AutoCAD, Revit, and 3ds Max, she has applied 3D modeling and visualization workflows to architectural and design projects across Singapore. Jyoti has also conducted training in architectural sketching, 3D visualization, and immersive environments, equipping learners with strong visualization and design foundations.
In Unity Programmer training, Jyoti brings a design-oriented perspective, helping learners understand 3D modeling, texturing, and visualization workflows that integrate into Unity. She emphasizes design aesthetics and visual storytelling, ensuring participants not only code effectively but also create visually compelling interactive experiences.
Dr. Alfred Ang – Dr. Alfred Ang is an ACLP-certified trainer with a Ph.D. in Operations Research and extensive experience in programming, AI, and simulation technologies. He has lectured at NTU, SUSS, and Curtin, and has delivered WSQ courses in Python, AI, and data-driven applications. His academic and industry background makes him highly effective in connecting Unity development with computational problem-solving.
In his Unity courses, Dr. Ang emphasizes structured programming and algorithmic thinking. He trains learners in applying C# for game logic, physics, and data management, while also exploring AI-driven features within Unity. His approach ensures participants develop both exam-ready coding proficiency and the ability to apply Unity in broader simulation and AI contexts.
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