WSQ , IBF, SkillsFuture, PEI Approved Training Provider

WSQ - Mastering Game Development with Unity and C# Programming Basics

Master the essentials of game development with a focus on Unity and C# programming. This course introduces learners to key C# methodologies for software design and development in Unity. Participants will explore core concepts like scripting fundamentals, object-oriented programming, and the integration of controls and functionalities required to meet game design specifications. By the end of the course, learners will be able to identify and apply essential C# methods to create functional Unity game software.

The course also emphasizes practical application, enabling learners to design and build interactive games using C# classes and objects. Learners will gain hands-on experience with Unity's software functionalities, including version control and documentation best practices. This comprehensive approach equips participants with the skills to evaluate, create, and maintain Unity game projects aligned with industry standards.

Learning Outcomes

By end of the course, learners should be able to:

  • LO1: Determine basic software components using C# methodologies to meet Unity game functional specifications.
  • LO2: Apply C# methodologies for Unity game software creation.
  • LO3: Identify C# controls and functionalities to meet Unity game software design requirements.
  • LO4: Evaluate C# object oriented programming methodology for Unity software design
  • LO5: Produce C# design documentation with version control to meet user specifications.

Course Brochure

Download WSQ - Mastering Game Development with Unity and C# Programming Basics Brochure

Skills Framework

This course follows the guideline of Software Design ICT-DES-3005-1.1 under ICT Skills Framework

Disclaimer

Note that we are not affiliated with Unity. To get the official certification, please register on Pearson Vue Test Center

Certification Exam at Pearson Vue

Once you are prepared for the exam, you can register for the certification here. We are Authorised Pearson Vue Testing Center. You can take the certification exam at our test center. Note that the course fee does not include the certification exam fee.

Certification

  • Certificate of Completion from Tertiary Infotech - Upon meeting at least 75% attendance and passing the assessment(s), participants will receive a Certificate of Completion from Tertiary Infotech.

  • OpenCerts from SkillsFuture Singapore - After passing the assessment(s) and achieving at least 75% attendance, participants will receive a OpenCert (aka Statement of Achievement) from SkillsFuture Singapore, certifying that they have achieved the Competency Standard(s) in the above Skills Framework.

WSQ Funding

WSQ funding is only applicable to Singaporeans and PR. Subject to eligibility, the funding support is subjected to funding caps.

Effective for courses starting from 1 Jan 2024
Full Fee GST Nett Fee after Funding (Incl. GST)
Baseline MCES / SME
$800 $72.00 $472.00 $312.00

Baseline: Singaporean/PR age 21 and above
MCES(Mid-Career Enhanced Subsidy): S'porean age 40 & above

Upon registration, we will advise further on how to tap on the WSQ Training Subsidy.


You can pay the nett fee (after the WSQ training subsidy) by the following :

SkillsFuture Enterprise Credit (SFEC)

Eligible Singapore-registered companies can tap on $10000 SFEC to cover out-of-pocket expenses.Click here to submit SkillsFuture Enterprise Credit

SkillsFuture Credit (SFC)

Eligible Singapore Citizens can use their SFC to offset course fee payable after funding but the $4,000 Additional SFC (Mid-Career Support) cannot be used. Click here for SkillsFuture Credit submission

UTAP

Eligible NTUC members can apply for 50% of the unfunded fee from UTAP, capped up to $250/year and for members aged 40 and above, capped up to $500/year. Click here to submit UTAP

Once you are eligible for PSEA, please download and fill up the PSEA Withdrawal Form and email to us. 

Course Code: TGS-2024042310

Fee

$800.00 (GST-exclusive)
$872.00 (GST-inclusive)

The course fee listed above is before subsidy/grant, if applicable. We will apply for the grant and send you the invoice with nett fee.

Course Date

* Required Fields

Post-Course Support

  • We provide free consultation related to the subject matter after the course.
  • Please email your queries to enquiry@tertiaryinfotech.com and we will forward your queries to the subject matter experts.

Course Cancellation/Reschedule Policy

  • You can register your interest without upfront payment. There is no penalty for withdrawal of the course before the class commerce.
  • We reserve the right to cancel or re-schedule the course due to unforeseen circumstances. If the course is cancelled, we will refund 100% for any paid amount.
  • Note the venue of the training is subject to changes due to availability of the classroom

Course Details

Topic 1:Introduction to C# Software Design in Unity

  • Installing and setting Up Unity
  • Explore Unity Interface and components
  • Getting started with C# scripting in Unity
  • Understanding the structure of a C# script

Topic 2: Fundamentals of C# Scripting in Unity

  • Setup for a simple 3D game
  • Transform component
  • public and private variables
  • Working With keyboards inputs in Unity
  • Control statements
  • Classes and functions
  • Prefabs
  • Instantiating and Destroying Random GameObjects
  • Rigidbody and Trigger Collisions
  • Searching & Finding GameObjects in Unity
  • Getting Access To Components using GetComponent Function
  • Loops
  • Coroutines

Topic 3: Unity Software Functionalities

  • Convert 3D to 2D Game
  • Import Assets for Sprite Images, Audio and Animation
  • Add on Power Up features
  • Create Animation In Unity
  • User interface (UI)
  • Effects (FX)
  • Post processing
  • Game audio

Topic 4: Unity Game Design Tutorial

  • Overview of Unity 3D game tutorial
  • Import Assets from from Unity Asset Store
  • Step by step guide on the Unity 3D game tutorial
  • Using Classes & Objects

Topic 5: Documentation and Version Control

  • Deployment (build your game)
  • Unity version control and documentation

Final Assessment 

  • Written Assessment - Short Answer Questions (WA-SAQ)
  • Practical Performance (PP)

Course Info

Promotion Code

Promo or discount cannot be applied to WSQ courses

Minimum Entry Requirement

Knowledge and Skills

  • Able to operate using computer functions
  • Minimum 3 GCE ‘O’ Levels Passes including English or WPL Level 5 (Average of Reading, Listening, Speaking & Writing Scores)

Attitude

  • Positive Learning Attitude
  • Enthusiastic Learner

Experience

  • Minimum of 1 year of working experience.

Target age group: 21-65 years old

Minimum Software/Hardware Requirement

Software:

Download and Install the following software

Hardware: Window or Mac Laptops

About Progressive Wage Model (PWM)

The Progressive Wage Model (PWM) helps to increase wages of workers through upgrading skills and improving productivity. 

Employers must ensure that their Singapore citizen and PR workers meet the PWM training requirements of attaining at least 1 Workforce Skills Qualification (WSQ) Statement of Attainment, out of the list of approved WSQ training modules.

For more information on PWM, please visit MOM site.

Funding Eligility Criteria

Individual Sponsored Trainee Employer Sponsored Trainee
  • Singapore Citizens or Singapore Permanent Residents
  • From 1 October 2023, attendance-taking for SkillsFuture Singapore's (SSG) funded courses must be done digitally via the Singpass App. This applies to both physical and synchronous e-learning courses.​
  • Trainee must pass all prescribed tests / assessments and attain 100% competency.
  • We reserves the right to claw back the funded amount from trainee if he/she did not meet the eligibility criteria.
  • Singapore Citizens or Singapore Permanent Residents who are DIRECT EMPLOYEE of the sponsoring company.
  • From 1 October 2023, attendance-taking for SkillsFuture Singapore's (SSG) funded courses must be done digitally via the Singpass App. This applies to both physical and synchronous e-learning courses.​
  • Trainee must pass all prescribed tests / assessments and attain 100% competency.
  • We reserves the right to claw back the funded amount from the employer if trainee did not meet the eligibility criteria.

 SkillsFuture Credit: 

  • Eligible Singapore Citizens can use their SkillsFuture Credit to offset course fee payable after funding.

 PSEA:

  • To check for Post-Secondary Education Account (PSEA) eligibility, goto mySkillsFuture portal and search for this course code.
  • Scroll down to "Keyword Tags" to verify for PSEA eligibility.
  • If there is “PSEA” under keyword tags, the course is eligible for PSEA.  
  • And if there is no “PSEA” under keyword tags, the course is ineligible for PSEA. 
  • Not all courses are eligible for PSEA funding.

 Absentee Payroll (AP) Funding: 

  • $4.50 per hour, capped at $100,000 per enterprise per calendar year.
  • AP funding will be computed based on the actual number of training hours attended by the trainee.

 SFEC:

  • If the Training Provider has submitted an enrolment for course fee grant claim in Training Partners Gateway (TPGateway), SSG would be able to derive SFEC funding based on this record. There is no need for enterprise to submit any claim request and the SFEC claim will be automatically generated and disbursed.
  • Where there is no such record, eligible employers are required to submit an SFEC claim after course completion via the SFEC microsite.
  • SkillsFuture Enterprise Credit (SFEC) Microsite 

Steps to Apply Skills Future Claim

  • The staff will send you an invoice with the fee breakdown.
  • Login to the MySkillsFuture portal, select the course you’re enrolling on and enter the course date and schedule.
  • Enter the course fee payable by you (including GST) and enter the amount of credit to claim.
  • Upload your invoice and click ‘Submit’

SkillsFuture Level-Up Program

The  SkillsFuture Level-Up Programme provides greater structural support for mid-career Singaporeans aged 40 years and above to pursue a substantive skills reboot and stay relevant in a changing economy. For more information, visit SkillsFuture Level-Up Programme

Get Additional Course Fee Support Up to $500 under UTAP

The Union Training Assistance Programme (UTAP) is a training benefit provided to NTUC Union Members with an objective of encouraging them to upgrade with skills training. It is provided to minimize the training cost. If you are a NTUC Union Member then you can get 50% funding (capped at $500 per year) under Union Training Assistance Programme (UTAP).

For more information visit NTUC U Portal – Union Training Assistance Program (UTAP)

Steps to Apply UTAP

  • Log in to your U Portal account to submit your UTAP application upon completion of the course.

Note

  • SSG subsidy is available for Singapore Citizens, Permanent Residents, and Corporates.
  • All Singaporeans aged 25 and above can use their SkillsFuture Credit to pay. For more details, visit www.skillsfuture.gov.sg/credit
  • An unfunded course fee can be claimed via SkillsFuture Credit or paid in cash.
  • UTAP funding for NTUC Union Members is capped at $250 for 39 years and below and at $500 for 40 years and above.
  • UTAP support amount will be paid to training provider first and claimed after end of class by learner.

Appeal Process

  1. The candidate has the right to disagree with the assessment decision made by the assessor.
  2. When giving feedback to the candidate, the assessor must check with the candidate if he agrees with the assessment outcome.
  3. If the candidate agrees with the assessment outcome, the assessor & the candidate must sign the Assessment Summary Record.
  4. If the candidate disagrees with the assessment outcome, he/she should not sign in the Assessment Summary Record.
  5. If the candidate intends to appeal the decision, he/she should first discuss the matter with the assessor/assessment manager.
  6. If the candidate is still not satisfied with the decision, the candidate must notify the assessor of the decision to appeal. The assessor will reflect the candidate’s intention in the Feedback Section of the Assessment Summary Record.
  7. The assessor will notify the assessor manager about the candidate’s intention to lodge an appeal.
  8. The candidate must lodge the appeal within 7 days, giving reasons for appeal 
  9. The assessor can help the candidate with writing and lodging the appeal.
  10. he assessment manager will collect information from the candidate & assessor and give a final decision.
  11. A record of the appeal and any subsequent actions and findings will be made.
  12. An Assessment Appeal Panel will be formed to review and give a decision.
  13. The outcome of the appeal will be made known to the candidate within 2 weeks from the date the appeal was lodged.
  14. The decision of the Assessment Appeal Panel is final and no further appeal will be entertained.
  15. Please click the link below to fill up the Candidates Appeal Form.

Job Roles

  • Unity Game Developer
  • Software Engineer
  • Senior Software Developer
  • Game Designer
  • Technical Artist
  • Application Developer
  • VR Developer
  • AR Developer
  • Game Development Instructor
  • Interactive Media Developer
  • Systems Analyst
  • 3D Programmer
  • Quality Assurance Engineer
  • Mobile Game Developer
  • Technical Director

Trainers

Tan Wei Liang – Tan Wei Liang is an ACTA-certified trainer with professional experience in IT training and software development. With a strong foundation in digital skills education, he has delivered WSQ-accredited programs to help learners build both technical knowledge and practical workplace competencies. His mission as a trainer is to make complex technical concepts accessible and actionable for learners of all backgrounds.

In this WSQ course, Wei Liang applies his expertise to guide learners through game development fundamentals using Unity and C# programming basics. His teaching emphasizes hands-on coding, structured exercises, and project-based learning, ensuring participants gain both the technical skills and creative confidence to develop interactive games.

Lim Fang Cheng Fritz: Lim Fang Cheng Fritz is a game developer and software engineer with deep expertise in C# programming, Unity game design, and real-time interactive simulations. Over the years, he has built immersive digital experiences across gaming, education, and virtual training sectors. With a background in computer science and interactive media, Fritz brings a unique blend of technical precision and creative innovation to his projects. He has worked on various Unity-based applications focusing on gameplay mechanics, AI scripting, and cross-platform optimization.

In “C# Programming Methodologies for Unity Game Development,” Fritz teaches participants how to apply object-oriented programming principles in Unity for efficient and modular game development. His sessions cover scripting fundamentals, debugging, and performance optimization, emphasizing industry best practices. Through practical examples and guided projects, he helps learners build the technical and problem-solving skills required to design and deploy professional-grade Unity games.

Jyoti Chopra: Jyoti Chopra is a design professional and certified Autodesk instructor with extensive experience in 3D modeling, architectural visualization, and digital design education. She has over eight years of experience teaching AutoCAD, Revit, and 3ds Max in leading design institutes, along with three years as an architectural designer specializing in residential and landscape projects. Jyoti’s expertise in visual design, simulation, and environment creation enables her to bridge the gap between spatial design and interactive game aesthetics.

In “C# Programming Methodologies for Unity Game Development,” Jyoti introduces learners to the creative aspects of Unity development through 3D modeling, environment setup, and design visualization. Her sessions integrate design theory with Unity scripting fundamentals, helping learners understand how to translate artistic concepts into dynamic, interactive spaces. With her strong foundation in visualization and software design, she provides learners with a balanced approach to both the technical and creative dimensions of game development.

Dr. Alfred Ang – Dr. Alfred Ang is the founder of Tertiary Courses, an experienced trainer, and a technology entrepreneur with expertise in AI, software development, and e-learning. He has developed and delivered numerous training programs across domains including machine learning, deep learning, and programming fundamentals. Dr. Ang has also established training ventures such as Eco City Hydroponics and Tertiary Courses Malaysia, reflecting his passion for applied education and innovation.

Dr. Ang holds a Ph.D. in Machine Learning from Nanyang Technological University and has earned international recognition as a technology educator. For this WSQ course, he equips learners with a solid foundation in C# programming, Unity development, and interactive content creation. His teaching integrates academic rigor with real-world application, ensuring participants gain both conceptual understanding and practical skills to build games from scratch.

 

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